I'm a transmedia writer and professional nerd.
Born and raised in New York but currently transplanted out in Los Angeles.
I also wear a hat.
| Boss Swaggert |
New webseries is afoot and that means it's shameless plug time! But it's my blog so, I'll do what I want.
Entitled 'The Grind', it's a video game news/sketch comedy series that I co-wrote with my friend Greg Goodness. It was produced by old college buddies at Brilliant Morgan Entertainment and Gorilla Nation Media. Today is the first of a twelve week run!
To recap: this year as part of a challenge from Emlyn Chand I'll be reading twelve books from my childhood and reflecting on how it's a different experience years later. Really it's just a good excuse to read some books I haven't read in a while and blog about 'em.
Well, anyway, the first book I went with was The Hobbit, which I first read in the 6th grade and haven't read since. This was in no small part influenced by seeing the trailer for the new movie. That trailer is unreal and after I saw it, I realized I couldn't remember most of the actual plot details from the book! So, with my fancy new Kindle, I downloaded The Hobbit Enhanced Edition. This fancy edition comes with full color versions of Tolkien's own drawings spread across the book AND audio recordings of Tolkien himself reading/singing passages, which added a new piece of fun to re-reading the book.
One of the first things that I noticed while reading was the style of Tolkien and it's something I do in my writing but to a lesser extent (and not as well, I might add). He does it as if he's actually narrating, not writing. He's telling you a story before bed, side comments included. It's such a remarkable violation of everything you've been taught about writing, how could I not love it?
Writing in grade school, my teachers always said I write too much like I'm talking but I always felt that was better for reading. Maybe I wasn't fully aware of it at the time but somehow I knew that if something reads like it's from a friend, you'll be warmer to it and thus you'll be more willing to trust and join the characters. In The Hobbit, we don't just get Bilbo's tale, we get Bilbo's tale the way it would be told around a campfire. There is no more classic way to hear a story.
After I finished the book my biggest revelation was simply that I had forgotten how good it really was. But beyond that, I'd forgotten how much I enjoy a good fantasy book. I've been reading so much 'hard' science fiction recently that I forgot how much fun it is to enter a world that is completely separate from our own. Little unassuming Bilbo goes off on his adventure and encounters trolls and goblins and dragons and those are just, plain fun.
| There are possibilities here. |
| External drama? Check. |
| Will they? Won't th- oh they did. |
| An intriguing image from next week's episode: What Remains |
Today, it's personal.
As I'm sitting at my desk plugging away on time wasting newsfeeds about the iPhone 4S, I couldn't help but overhear the banter coming from the cubicle over. Without going into specifics about who these people are or what they do, know this: the cubicle contains four 30s-40s women, some married, some not. Needless to say, I have some interesting conversations. Today's topic though, ticked me off just enough to blog about it.
I'm paraphrasing but the conversation went something like this:
Woman #1: Any man that's over 40 and single must have something wrong with him.
Woman #2: It's this town; it encourages the Peter Pan Syndrome. They just refuse to grow up.
Woman #1: Yeah, there are no real men in this town.
Occasionally words cannot contain the babbling going on inside my head so I'm going to throw in a webcomic every now and again. And so without further ado, my premiere attempt at the world of webcomics: Poetic Umemployment.
| A 2-D illustration of the spacetime curvature theory. |
"The idea that God is an oversized white male with a flowing beard who sits in the sky and tallies the fall of every sparrow is ludicrous. But if by God one means the set of physical laws that govern the universe, then clearly there is such a God. This God is emotionally unsatisfying... it does not make much sense to pray to the law of gravity."
| If you know what this image is from... you win. |
What is the point of transmedia? Why should anyone bother with stuff that's just on the Internet? It's not the actual show/movie/game so is there a point? Is it really doing anything positive for the show/movie/game?
I was recently luck enough to have lunch with an executive producer/writer on one of network TV's biggest shows (which I shall leave anonymous). We discussed new media and transmedia and he said, quite frankly, that he didn't think new media was worth the time and money.
I was shocked by the viewpoint if only in part because his show had recently expanded into the new media spectrum, though he chose to not be directly involved with the project. This, however, got me thinking about the bottom line reasons for transmedia. So, for today, let's ask why the %#*% we should do transmedia in the first place.
Transmedia focuses on the expansion of the mythos. The question after establishing that is simply why expanding the mythos is a good thing. After watching a movie or a TV show, Hollywood has already realized that people leave the theater or the living room wanting more (example: every unnecessary sequel ever made) and they don't want to wait for it. People hate waiting and we can take advantage of that.
Transmedia succeeds by fulfilling the fans natural desire for more as quickly as possible, sometimes even before hand. As soon as they can they get to their computer, they'll have the opportunity to jump into an extra piece of the story. This part is important because it establishes the franchise as a multi-platform experience from the get go. That way when you eventually expand further into the folds of the story, whether in book form, webisodes or whatever, they're ready and looking for it.
The goal is to keep their attention on the product for as long as possible. This is especially important on media that lives primarily on the web or another smaller market form. In this case, transmedia acts as a tool to keep the audience there.
Here's an example.
Let's say you're launching a new web series. The viewer of series #1 tunes in and watches the first episode. They enjoyed it but there's nothing else for them to look at so they click the next Youtube link and they're on to something else already. By the time the second episode launches, the viewer has forgotten about the series.
On the other hand, the viewer of series #2 watches their episode and then has the ability to read a short comic strip expanding the story of the episode just a bit. A tease for next week's episode. They've spent extra time with this series and got an extra amount of enjoyment out of it. That little extra time has taken them from going off and immediately diving into another series entirely. As long as the content is good, there's that much more chance for a return customer when episode 2 launches.
This can be the power of what transmedia does for a product. The extra content makes the experience wider and thus, more interesting. Bigger is not necessarily better and just having extra content is not enough. But if growing up a science fiction fan has taught me anything, it's that fanatics like more story and good story is what makes any media better than the competition.
So you've read the introduction about what the #%&@ transmedia is and you're still confused. Don't worry, you'll get the hang of it. Personally, I've always felt that seeing an example is the easiest way to learn.
I recently attended my five-year high school reunion. As expected, the standard first question (other than the generic, 'how've you been?') was, of course, 'what are you doing now?' Never have I been met with so many blank stares as when I responded, "I'm a transmedia writer". I got plenty of polite nods followed by "trans-what?"
In the interests of simplicity in an environment where the people I was talking to were getting progressively more intoxicated as the night went on, I simplified the concept of transmedia by just responding, "I wrote internet stories and content for Heroes". But transmedia is certainly not that simple. It's bigger and much more complex than just 'internet content'.
So what the &#*% is transmedia?
Transmedia is the process of telling a story over more than one medium. Now you might think, well there have been tons of films adapted from/into books or graphic novels or video games or even theme park rides. Is that transmedia? No, it's not. That's the retelling of a story. What transmedia aims to accomplish is to add to a story in a way that cannot be done by simply watching a television show or a film.
The goal of any good transmedia team should be to create a layered experience. That's the key to the entire project. Transmedia is about multiple platforms and multiple stories. Sound complicated? It's not.
Think about any good television show or film. The story is told with multiple settings, characters with varying connections and separate plotlines. Each piece guides you towards the final goal of the story.
In most of these, you can understand the main character and their story even if you missed a scene or two from the B-story or subplot but knowing what happened in those scenes enhances the main story. The characters lives become more full and real because you can see more of the fake universe that they reside in.
Transmedia takes this concept to the next level. You get one story from the movie or show but you know that each one of those characters has a feature length story of their own to tell (if not an entire series). There are a million different ways to tell these side stories and here is where the transmedia team comes into play; to fill in the gaps in the story that viewers never even realized were there.
Each extra piece of media adds a little bit more to the story. Not every piece is necessary to understanding the story either, allowing fans to decide how much they want to be involved with the show. The casual viewer can check out a couple of 'in-universe' sites and not feel like they're missing anything from the show. On the flip side, a truly hardcore fanatic can watch the webisodes, read the fake character blogs and get involved in as many aspects as the producers want to throw at them.
Each of those two fans gets an experience equal with what they wanted from the storytellers. Since the simpler layers do not require delving into the more intense pieces, the first fan does not feel cheated. The second fan however, feels more connected to the story and the characters because they understand things about the show universe that the first fan doesn't.
That second fan gets many more hours of entertainment and will enjoy the product that much more. At the end of the day, this is the goal of any producer, transmedia or no.
To sum it all up, transmedia is the process of telling a bigger story than what one film or show can do in the time it has or in ways that it simply cannot do. Interactive games, graphic novels, webisodes and so many other methods producers now have at their disposal; these are the building blocks of a new method of storytelling.
So thanks for reading my first musings as a blogger. I hope that in this blog we can explore the way that transmedia is adding to and changing the way we think about story. Check back in a week or so for my next post.
NEXT TIME: An example from some transmedia Heroes…